Rufus: Arbiter


GC Eternity: Arbiter
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Arbiter, the final form of Rufus' skill and the introduction to his last support weapon of the same name - Soul Arbiter, a minigun. At last Rufus gets all his passives and completes the skill tree in entirety (though at Lv80). Following the usual tradition, his techniques and skills involve the use of Soul Arbiter and in the grandest display of using all his support weapons - Expunge, the final skill in his arsenal.

Again, nothing really changes about the way Rufus is. He played out the same way across all 4 classes, earning the right to use different weapons and expending his repertoire. He was already a powerful individual, and Arbiter is but a culmination of his efforts thus far.

  • Type: Ground Roll
  • Rufus usually depends on his default evasion technique but Dodge comes in handy when he is not using his main combo.
  • Since Rufus learns nothing additional to improve his evasion game, the techniques for evasion is pretty much the same throughout all his 4 classes. Of noteworthy mention, is Trample. Not only does it function as a cheap-cost attack, it also conveniently evades attacks by propelling you overhead and behind your enemy, primed and ready to executed a lethal skill to the back.

  • Rufus' standing shots deal a very high amount of damage eventually. Though as powerful as it is, it is wise to incorporate his melee combo when necessary. Not only does it allow you to evade on the fly using his various maneuvers, it gives you excellent control over your target as you can react instantly rather than wait for an attack to come for you.
  • Another alternative is to use controlled combos, which in this case is to stop at his kick attack before he goes into the jumping uppercut, rinse & repeat- this allows you to keep your enemy standing while continuing a chain of attack that stuns them.
  • These two ways of attack do not change throughout his entire job change list, so they become mastered after much levels of practice.
  • Although Soul Arbiter is a fun weapon to use, it's long recovery time and low damage makes it a very poor default choice for dungeoning. It's stunlock is good in PvP no doubt, but monsters have other plans for you - such as going into Super Armor and bashing you. If you desire to use it effectively, save it for killing blows so that they can't get back at you.
Skill Tree Setup:

As Rufus' skill tree is linear with all the skills, techniques and passive effects mixed in, I'll go along the progression line rather than separate them.

Actually it looked worst than I imagined, so I'll reorganize them via color scheme and in running order to save your eyes a headache. Please use your in-game skill tree for easy reference too. Thanks :D


Shatter (23 AP)
  • Type: Impact
  • Range: Short
  • Damage: Multi
  • Animation: Short
  • Rufus brings out Soul Arbiter and launches an enemy into the air with it's powerful gunfire.

Expunge (76 AP)
  • Type: Impact, Splash
  • Range: Short
  • Damage: Multi
  • Animation: Very Long
  • Rufus utilizes his entire support arsenal in this grand display of his most powerful skill. Slashing and bleeding his enemy with Nether Blade, a point blast from Rupture, launching shots from Soul Arbiter, catching the enemy with double rounds from Eyeteeth and discharging the energy in Eyeteeth into a giant explosion.

Explosive Shot (130 AP)
  • Type: AoE: Wide, Splash
  • Range: Wide
  • Damage: Multi
  • Animation: Short
  • Rufus tosses out 6 canisters around him, destroying them with his shots and causing them to explode all over. Following the explosions, chains of explosive shots also occur around the zone of attack, causing further damage to enemies within the area.
  • Like Arme's Lightning Spark, A targeted number of enemies around the stage will have at least one shot explosion locked onto them. Bunched targets will cause a Damage-Stack effect.


Soul Arbiter (6 AP)
  • Type: Projectile, Linear, DoT
  • Range: Mid
  • Damage: Multi
  • Rufus gets into position with Soul Arbiter and discharges a linear spray of machine-gun fire forwards. Deals continuous light damage as it hits the enemy.
  • Holding "Z" will extend it's firing duration to a maximum of 3 seconds. The continuous fire will not drain extra AP
Ravage (6 AP)
  • Type: Projectile, Linear, DoT
  • Range: Mid
  • Damage: Multi
  • Rufus gets into position with Soul Arbiter but this time turning around to fire behind him. Ravage has a much higher firing rate and damage compared to the default [Soul Arbiter] technique.
  • Holding "Z" will extend it's firing duration to a maximum of 2 seconds. The continuous fire will not drain extra AP
  • It's increased hit count makes it good for Rufus with high Hellspear values.


Increased Speed Lv4
Increases his passive running speed. Final upgrade

Soul Arbiter: Sustained Duration
Increases Soul Arbiter's firing time to about 4 seconds. This applies to both techniques Soul Arbiter and Ravage

Shatter: Increased Damage
Increases Shatter's base damage by ~5%.

Soul Arbiter: Increased Damage
Despite the upgrade, no damage increase to Soul Arbiter or Ravage was noted.

Increased AP Recovery Rate Lv4
Increases his AP regen rates. Final upgrade

Expunge: Increased Damage
Increases Expunge's base damage by ... I don't know ...~5%?
I haven't attained it but it's safe to assume the pattern >_>'''



  1. Where did you test the damage on the skills? how did you determine its high or very high? because expunge is the highest damaging skill of rufus except for the 4th bar

  2. All characters were tested in the Underpass of Lost Hope with only their base stats. Notice that I say "Damage Potential" and not "damage". Because attacks in GC are not absolute, they have a chance to hit or miss your enemy depending on factors that include positioning, range and monster physics. This also takes into account how much destruction they can inflict to their surroundings and not just a single target.

    Indeed, Expunge is a focused attack that can murder an enemy outright, but it does not have the destructive prowess of Explosive Shot that can level an entire stage with ease, while having very high damage output at the same time.