Rufus: Executioner

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GC Eternity: Executioner
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Executioner Rufus introduces a new weapon to his arsenal, the shotgun known as Rupture. In this class he gets his next passive boost to speed and AP regen again, and the relevant abilities linked to his Rupture's use. In general they come out as pretty useful attacks, and are usually the top priority picks due to their usefulness and damage capability.

By this time you will see a pattern in his skills, that he uses all his weapons from previous classes to form his skill attacks. This is evident in Bloody Gust where he uses all 3 weapons in one sitting. Something unique about Rufus that no other character shares.

Dodge:
  • Type: Ground Roll
  • Rufus usually depends on his default evasion technique but Dodge comes in handy when he is not using his main combo.
  • Since Rufus learns nothing additional to improve his evasion game, the techniques for evasion is pretty much the same throughout all his 4 classes. Of noteworthy mention, is Trample. Not only does it function as a cheap-cost attack, it also conveniently evades attacks by propelling you overhead and behind your enemy, primed and ready to executed a lethal skill to the back.



Notes:
  • Rufus' standing shots deal a very high amount of damage eventually. Though as powerful as it is, it is wise to incorporate his melee combo when necessary. Not only does it allow you to evade on the fly using his various maneuvers, it gives you excellent control over your target as you can react instantly rather than wait for an attack to come for you.
  • Another alternative is to use controlled combos, which in this case is to stop at his kick attack before he goes into the jumping uppercut, rinse & repeat- this allows you to keep your enemy standing while continuing a chain of attack that stuns them.
  • These two ways of attack do not change throughout his entire job change list, so they become mastered after much levels of practice. 
  • Because Rupture's gunfire has a long recovery time for Rufus, avoid using it until you have a reasonable safety zone to escape.
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Skill Tree Setup:



As Rufus' skill tree is linear with all the skills, techniques and passive effects mixed in, I'll go along the progression line rather than separate them.

Actually it looked worst than I imagined, so I'll reorganize them via color scheme and in running order to save your eyes a headache. Please use your in-game skill tree for easy reference too. Thanks :D

Skills

Howling Gale (46 AP)
  • Type: Splash, Impact
  • Range: Mid
  • Damage: Multi
  • Animation: Short
  • Like a pair of nunchakus, Rufus flails Rupture around while discharging shots all around him. The flailing gunfire also strikes enemies behind him.
  • Enemies caught in the blasts gets knocked away.

Bloody Gust (76 AP)
  • Type: Close-In, Bleed
  • Range: Mid
  • Damage: Multi
  • Animation: Long
  • Rufus strikes twice with Nether Blade, a point blast from Rupture and finishes with a charged round from Eyeteeth


Techniques

Rupture (6 AP)
  • Type: One-Shot, Impact
  • Range: Mid
  • Damage: Burst
  • Rufus brings out Rupture and fires it once or twice at the enemy, dealing single instances of damage with each round fired.
  • On it's own, Rupture can juggle enemies with it's continuous fire. Note that each shot will drain 6 AP.
  • Despite the projectiles being invisible, there is a time lag in which the bullets will hit based on how far the enemy actually is.
Rupture: Increased Bullet Count (6 AP)
  • Type: One-Shot, Impact
  • Range: Mid
  • Damage: Burst
  • Rufus brings out Rupture and fires it up to 4 times at the enemy, dealing single instances of damage with each round fired.
  • *The factors of [Increased Bullet Count] is the same as above from [Rupture].
Impale (6 AP)
  • Type: Close-In, Impact
  • Range: Mid
  • Damage: Burst
  • Rufus jabs his enemy with Rupture and fires a launching point blast at them.
  • Due to the close-in of this technique, some distance is required to ensure the hits connect, or he will just slip past them and miss entirely.

Passives

Increased Speed Lv3
Increases his passive running speed. 3rd upgrade out of 4.

Howling Gale: Increased Damage
Increases Soul Shackle's base damage by... ~5%

Rupture: Increased Damage
Increases Rupture's base damage by ~15%.

Increased AP Recovery Rate Lv3
Increases his AP regen rates. 3rd upgrade out of 4.

Bloody Gust: Increased Damage
Increases Bloody Gust's base damage by ~5%. 

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