Ley: Harbinger


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As Harbinger, Ley gets all the improvements to her AP system (There are no more beyond Harbinger's tree) and some passives to improve her style of attack. At the same time, she learns a variety of new demonic skills and the ability to summon her pet dog, Bastion.

There are no new significant changes to Ley's play style other than some minor tweaks she can choose from and a new summon to play with. The fresh amount of skill points however, can help you to fill up gaps that you couldn't as Summoner.

  • Type: Teleport
  • With the aggression levels of enemies now, Ley is one hard-pressed combatant because as Summoner, she lacks pressuring factors against the enemy like hit-stun, poor crowd control. Armed only with an unwieldy combo of sorts, a lone Ley will require a lot of patience in combat.
  • Evade as much as you can! The odds are really unkind and in favour of your enemy as they will constantly be on your tail, without giving Ley as much as a chance to gain momentum if they are allowed to gather on her. As Harbinger doesn't gain any major changes to her default fighting style, it's similar to Summoner's case of avoiding enemies.

  • Now with better AP regen, Ley will have an easier time utilizing her skills without waiting too long for AP.
Skill Tree Setup: Passives

Jump Attack
Originally Ley's jump attack is an impossible-to-platform-with downward orb shot which doesn't let her land properly. This augment switches it to a blade spin attack which hits an enemy multiple times and knocks them down. While this is not significantly better, it allows her to platform to a certain degree and perform crowd control with the knockdowns.

Dash Attack: Increased Distance
When using a dash attack, Ley generates a sphere around her which hits enemies as she appears from her dash. This augment allows her to also shoot the sphere out a short distance and also increase the distance it can travel. This augment is not at all important and you can afford to skip it to save points.

Increased AP Recovery Rate
Boosts Ley's AP recovery rate while in play. Ends at Lv3.

Amount of AP at Start
Provides AP at the start of each dungeon run. Continues from the Summoner skill tree and ends here  at Lv5. Players can decide to skip this option and save a total 5 SP since it only provides AP once per game.

Increased Critical Strike Chance
Self-explanatory, continues from the Summoner skill tree. Ends at Lv5

Skill Tree Setup: Actives

Summoner Side
Shove (23 AP)
  • Type: Pierce, Linear
  • Range: Mid
  • Damage: Multi
  • Animation: Short
  • Bastion appears in his true form, and spin attacks his way through his enemies.
  • Should not be used too close to the target as Bastion starts out ahead of Ley, and can miss them instead.
  • Damage increase with the skill level.

Bastion (53 AP)
  • Type: Summon
  • Bastion typically runs around following where Ley goes, and attacks by biting at her enemies repetitively until they have fallen. Bastion's consistent style of attack benefits to Ley's ability to kill faster. Unlike other summons (Garouille and those to come), Bastion is a permanent summon and will only go away when his HP is exhausted from taking hits.
  • Increased Speed: Increases Bastion's moving speed.
  • Strength: Increases Bastion's base HP.
  • Howling: A command that causes Bastion to Howl and emit a small shockwave around him.
  • Spin Dash: A command for Bastion to charge forwards in a spin.
  • Spin Drop: A command for Bastion to appear from above and crush them in a spin attack.

Grim Hand (76 AP)
  • Type: Splash
  • Range: Mid
  • Damage: Burst
  • Animation: Short
  • Ley summons the leg portion of "Taurus" and gets it to stomp flat her enemies in an area in front of her.
  • It can hit targets up to 2 platforms high. But the ones above take slightly lesser damage in total.
  • The skill seems to project a shockwave effect that deals damage to enemies that are also a distance away from the leg
  • Damage increase with the skill level.

Demonic Side

Uncertain Air (26 AP)
  • Type: Lock-On, Damage-Stack
  • Range: Short
  • Damage: Burst
  • Animation: Short
  • Ley selects a target near her and discharges an energy sphere on it's location to attack.
  • It can also select targets from behind her.
  • Uncertain Air can be improved to generate 2 spheres instead of one. This allows targeting of 2 enemies and damage stacking if they come together.

Tear Drop (53 AP)
  • Type: Splash
  • Range: Short
  • Damage: Multi
  • Animation: Short
  • Ley hovers into the air and summons, Big Eye 1, two "Eye" entities to cross fire their eye-beams on the ground below her, enemies hit will get knocked back by it.

Barrage (6 AP)
  • Type: Lock-On, Projectile
  • Ley opens up the portal, Barrage, which summons out Big Eye 2, an explosive type of "Eye" entity that tracks it's targets to attack them. Barrage has 2 types of augments.
  • Big Eye Explosion adds multi-hit damage.
  • Dark Sight increases the flight time of the eyes before they explode.
  • This is a technique, has no delay

Center of Gravity (83 AP)
  • Type: AoE: Medium, DoT
  • Range: Long
  • Damage: Multi
  • Animation: Very Long
  • Ley releases a tiny but powerful sphere of demonic energy that warps and trembles the gravitational forces around it, causing fragments of the earth to hover along. After coalescing enough energy, Ley throws the sphere up and detonates into a powerful explosion in mid air, dealing damage to enemies inside the hovering area of attack.
  • ^ Unlike PvP, in dungeons this skill does not have the enemy warping effect, and thus requires pure positioning to aim this attack perfectly. Unfortunately there is another problematic factor-
  • Ley can still be pushed around while she focuses the sphere to bear, this causes displacement of her position during the entire animation and will put the attack out of position as well.
  • The height of the explosion also makes it difficult to hit anything properly and effectively, where all the damage is concentrated on.
  • Due to all its complications, this skill needs to be tactically used or not at all. It is still most effectively used against large and grounded enemies that won't move around too much.


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