==============================================================================================================
In comes the Starlet, the Queen of the stage, the Queen of drama and the Queen of action. Everything Starlet does comes with style, and it shows with her entire move set. Her theme is based upon "Drama", which reflects in her flamboyant dressing and skills in which she uses. This has it's pros and cons by the way. While most of her skills provide lengthy delays thanks to the drama factor, many of them lack solid hit confirms or direct damage dealing capability, often requiring a good sense of timing and judgement to make them count.
All in all, Starlet isn't that bad if you consider the fact she has the ability to deliver near map-wide damage to all her enemies and isn't that bad of a physical fighter either. (I'm looking at you, Arme) Her support ability and agility really helps distinguish her.
Dodge:
- Type: Aerial Maneuver
- Again for many melee combatants like Amy, while she is not ottoing or spamming aerial techniques, Dodge comes as an allowance for her to engage in regular ground combat.
- Most needed when she gets stuck in her basic combo, because of it's ridiculously long freeze times and animations of attack. Often, she will get unwittingly stuck in attack sequences the player doesn't want to, that's when Dodge can put her out of harm's way.
- Starlet Cannon (Z→ while idle)
- Starlet uses her cannon and fires a small explosive shot forward in an arc. Counts as a single hit projectile.
- The cannon has a long start up time, so avoid spamming too much.
- Starlet Machine Gun (↓Z during a jump or double jump)
- Using the machine guns from her Action mode, Starlet fires a 5-hit volley of gunfire downwards but with limited range.
- Pressing "Z" after the gunfire lets her perform yet another high speed dive with her bum, slamming into the enemy below.
Otto:
- Only available in Action mode, via the use of Amy's lightsaber.
- For some reason it is easy to connect a hit, but difficult to sustain continuous hits.
- Sustainability: Moderate
- Starlet has the clunkiest of attack combos, which for no known reason have very long intervals between each attack and is too long a combo for it to be effective at all.
- Between Siren's and Starlet's jump attacks, Starlet trades power for hit count, dealing more hits and having more air time than Siren does.
==============================================================================================================
Skill Tree Setup: When switching back to Dancer mode (only), a 30-second defense buff is activated on all teammates. Everytime you switch back to Dancer mode before it ends, the buff is refreshed back to 30-seconds.
Special Skill 2: Increased Defense Lv3
Functions together with Buff Time. This skill increases the defense value provided by 10% along with the increased time.
- At any time, Mode change can be used in mid-combo as an interrupt or in the air. However, take note that using mode change negates your double jump. So if you had only performed a single jump while changing, you cannot do a double.
Blessing: Blessing Lv3
Amy activates a special which nullifies negative effects on herself and fellow teammates. Effectively she can release teammates from Curse, Freeze and Petrify if she does so quickly, as Blessing has a long start-up time. Also, she can only release herself from Curse, as the other 2 statuses will disable her completely. If she is attacked before she channel the Blessing, the effect is lost and has to be redone.
==============================================================================================================
Skill Setup:Drama Skills
Tier 1:
Triple Counter
- Type: Impact
- Range: Short
- Damage: Multi
- Animation: Short
- Amy takes a bouquet of flowers and smacks them into her enemy thrice, doing a knockback attack on the third strike.
- Needs to be used up close, has very short range.
Tier 2:
Tears of the Goddess
- Type: DoT, AoE: Small
- Range: Short
- Damage: Multi
- Animation: Long
- Amy drops to the ground and enacts a crying scene before a random male Grandchase partner. Storm clouds and lightning bolts will gather to hit enemies under the zone of attack, and Amy will eventually kick the male away dealing damage to enemies struck by him.
- The lightning bolts do the extra damage but they only occur on the sides where the clouds are gathered.
Tier 3:
Lovely Amy
- Type: One-Shot, Impact
- Range: Mid
- Damage: Burst
- Animation: Long
- Amy dances with, yet again, a random male Grandchase partner in a flower garden, when quickly spins the male around and tosses him away in the direction she was facing.
- This attack can only hit each enemy once, and it has 2 phases in which this can occur.
- Phase one is the spin, whereas phase two is the toss. No matter which phase it is, an enemy can only be hit once in total.
Action Skills
Tier 1:
Jack Knife
- Type: Close-In
- Range: Short
- Damage: Multi
- Animation: Long
- A melee style attack in which Amy rides over the "moon" in her bicycle then crashing to the ground onto her enemies.
- The first phase where she rides up will produce knockback, and the second phase where she crashes knocks them away.
- This skill works poorly on most regular enemies because of the knockback, which negates away 2 potential hits. This of course, works better on grounded enemies, giving the full total of 5 hits.
Tier 2:
Bomber Girl
- Type: Linear, Impact
- Range: Mid
- Damage: Burst - Multi
- Animation: Long
- A team of Amy gunners fire across a short distance at their enemies, then lobbing a bomb in a low arc forwards.
- If the bomb strikes any enemy, it gets blasted away with high impact.
Tier 3:
Pink Death Parade
- Type: AoE: Wide, Large
- Range: Wide
- Damage: Burst - Multi
- Animation: Long
- Amy dresses up into a pink dinosaur suit and proceeds to trample a make-shift city setting, then destroying it with a laser beam from the mouth.
- No longer does it deal an obnoxious hit rate to enemies, instead it deals burst damage twice in two tramples, then a large amount of it from the beam instead.
- The beam can be difficult to land on most enemies as they get launches very high into the air, and take only a portion of damage. This is different for bosses of course.
- Despite speculations, it has limited range. It's vertical range in both directions is actually 6 by 6 platforms.
Tier 4:
Mystic Flow
- Type: Lock-On, Status Inflict: Multiple
- Range: Wide
- Damage: Burst
- Animation: Very Long
- Amy takes her bag and opens it up in front of her; by virtue of Hammerspace, 4 triangle-shaped objects emerge from the bag which randomly fly around until they pick a target to strike (if there is more than one target). 4 status afflictions occur as follows:
- Skill Sealing, Defense Down (2x), HP regen cut, MP regen cut, each duration being 15 seconds.
- Of note when in dungeons, is Defense Down and HP regen cut. Defense Down greatly amplifies damage dealt by doubling it for the duration. HP Regen isn't so much important but it stops enemy HP regen from occurring as well. This is very useful especially against mini-boss class enemies which have ridiculously fast HP recovery.
==============================================================================================================
No comments:
Post a Comment