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The Siren from here out goes into full combat for Amy. All 6 skills are capable of attack which cover a multitude of selective roles which include projectile, melee, linear and small area skills. And thus, her support role is relinquished. Nonetheless, she retains use of her passive buffs and effects, being still of good use to her team.
Like most Amy players prefer, she will have plenty of air time thanks to her rather effective air attacks. The Siren's theme is "Sound", which her skills are centered around. Supposedly they can cause status effects for PvP, but none of them effects translate over to the dungeon side, which is not a big loss either.
Dodge:
- Type: Aerial Maneuver
- Again for many melee combatants like Amy, while she is not ottoing or spamming aerial techniques, Dodge comes as an allowance for her to engage in regular ground combat.
- Like her counterparts, she uses it to mainly dodge if attacking with the main combo, as she has no evasion options in that mode of combat.
- Siren Shot (↓Z during a jump or double jump)
- Launches a projectile attack which hits the enemy twice. The attack also recoils Siren backwards a little, and pressing "Z" after the shot allows her to execute a high speed body slam on to the ground.
- Pet Throw (Z→ when idle)
- Siren can toss out a random pet monster a fair distance ahead. Works as a single hit projectile attack.
Otto:
- Both modes are able to execute otto with the same damage rates.
- Easier to execute in Fighter mode, due to the changes in jump attack on Siren.
- Sustainability: Moderate
- As usual, the Singer mode for Siren deals higher damage with a shorter combo, whilst the Fighter mode deals lesser damage in exchange for hits. Fighter modes gives Amy and easier time with otto, and both cannot perform evasion. So it's up to the player to decide which is more effective at the appropriate times.
- Siren's physical attack is quite underwhelming. Not only is the attack sequence long, her range isn't as far reaching as her weapon might suggest. Coupled together, this makes physically attack with Siren potentially risky.
- If you have no confidence in the main combo or in performing otto, stick to the shoot-and-jump methods, it'll keep you alive longer.
- Out of all the shoot-and-dive attacks Amy uses across her classes, Siren's one has the highest in damage alone, owing to base damage rather than hit count, if compared to Starlet's.
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Skill Tree Setup: When switching back to Dancer mode (only), a 30-second defense buff is activated on all teammates. Everytime you switch back to Dancer mode before it ends, the buff is refreshed back to 30-seconds.
Special Skill 2: Increased Defense Lv3
Functions together with Buff Time. This skill increases the defense value provided by 10% along with the increased time.
- At any time, Mode change can be used in mid-combo as an interrupt or in the air. However, take note that using mode change negates your double jump. So if you had only performed a single jump while changing, you cannot do a double.
Blessing: Blessing Lv3
Amy activates a special which nullifies negative effects on herself and fellow teammates. Effectively she can release teammates from Curse, Freeze and Petrify if she does so quickly, as Blessing has a long start-up time. Also, she can only release herself from Curse, as the other 2 statuses will disable her completely. If she is attacked before she channel the Blessing, the effect is lost and has to be redone.
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Skill Setup:Singer Skills
Tier 1:
Pretty Virus
- Type: Projectile
- Range: Mid
- Damage: Multi
- Animation: Short
- With a wave of her hand, Amy sends out 3 flying spheres with "Love" to her enemies, each dealing some damage and knockback with each hit.
- The HP regen stoppage effect does not apply to monsters unfortunately.
Tier 2:
Scream
- Type: Linear, Impact
- Range: Mid
- Damage: Multi
- Animation: Short
- Amy screams into her Kleiophone which emits a series of sound waves, knocking back the enemy as it deals damage.
- The confusion effect from this attack does not apply to monsters either.
Tier 3:
Center Stage
- Type: Splash
- Range: Long
- Damage: Multi
- Animation: Long
- A stage setup appears behind Amy as she dances to it. Sound waves then burst out from under Amy and outwards, knocking back and hurting enemies in the line of attack.
- 10seconds of HP acceleration take place once the skill is activated, but the damage doesn't come until 2 seconds laters, when the waves emerge from Amy.
Fighter Skills
Tier 1:
Flying Spin
- Type: Close-In
- Range: Short
- Damage: Multi
- Animation: Short
- Amy launches her enemy into the air with a sweep of the Kleiophone and dives right down after it, giving another hit and a wide sweep with the Kleiophone again.
- Due to the early launching effect from the first hit, the rest of the skill has a higher chance of missing since not all monsters land in time for her to hit them.
Tier 2:
Rockstar
- Type: Linear, Impact
- Range: Short
- Damage: Burst
- Animation: Short
- Amy grips onto the Kleiophone and delivers a forceful swing at the enemy, which triggers a linear splash of sound explosions.
- An excellent skill to deliver burst damage and to send enemies flying away.
Tier 3:
Oracle
- Type: Linear, Splash, Impact
- Range: Mid
- Damage: Burst
- Animation: Short
- Amy's eye gleams brightly and with a leap into the air, and rakes the ground across with a laser eye beam, which triggers a large explosion on the ground just in front of her.
- Enemies hit by the explosion are sent flying off.
Tier 4:
Super Star
- Type: AoE: Large , DoT
- Range: Wide
- Damage: Multi
- Animation: Short
- A stage with giant amplifiers open up for Amy, as she throws her voice into her Kleiophone. The sound erupts into 4 giant sonic booms that reverberate twice on the speakers.
- The coverage and impact of the attack covers a good 2-3 platforms where she stands on, with the impact giving enough force to clear the area around Amy and keeping her from later harm.
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