Ryan: Viken


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Viken has his combat system tweaked to be simplified and features better crowd control techniques with his faster response. However like the Sentinel, his attacks bounce enemies a lot and lost the ability to otto, previously one of his more staple ways of dealing constant damage. Nonetheless Viken remains viable in the front lines aided by his powerful skills.

  • Type: Ground Roll
  • Like most melee characters, Ryan too makes good use of the Dodge skill, mainly because most players forget about his defensive measures, which to be honest, aren't all that effective too.
  • Viken usually has little need to dodge with it's excellent crowd control, only needed if engaging in standing combat and his scythe twirl which renders him grounded.
Inherent Techniques:
  • Nature Retainer (→→← + Z)
  • Drops a nature seed which sprouts into a plant that hurts an enemy that touches it. Has little use for dungeon style combat.
  • Upward Slash (↑Z during a jump)
  • Viken swings the scythe upwards and snares his enemies above. Has good reach.
  • Scythe Twirl (↓ during a combo)
  • Ryan rapidly twirls the scythe for light damage

  • Jump attack will now launch enemies in the air.
  • Viken's rapid attack is now triggered by pressing Down during the combo.
  • Nature Retainer now falls one platform below the thrown point, Ryan has to jump in order for it to fall on the same level.

Skill Tree Setup: 

Transform: Lunar Attenuation
Increases the transformation time from 20 seconds to 45 seconds.

Revive: Tenacious Vitality Lv2
Die within 90 seconds and you get a 50% chance to revive with 30% HP. Once used or expired, a 40 second cooldown is activated.

Charging Skill: Charged Blow
Used to knock enemies away. Neither effective nor impressive to use.

Roar: Wild Roar
Strikes twice with a high impact roar. This attack can be used in mid-combo during certain moves. 10 second cooldown.

Survival: Nature's Shield
Ryan becomes invulnerable to all attacks for 4 seconds under the shield. 60 second cooldown after use.

All totems will be destroyed immediately if hit by any enemy attacks.
Defense Totem: Decreases damage taken by 10%. Lasts entirely with the cooldown of 20 seconds.
Revitalizing Totem: Heals up to ~10% of HP in full. Lasts for 5 seconds. Actual cooldown of 25 seconds
Energizing Totem: Charges up 1 bar of MP in full. Lasts for 5 seconds. Actual cooldown of 25 seconds.

Defense: Stone Wall
A stone pillar blocks out projectile attacks. Monsters can still move past it and it does not block beam-type attacks from enemies. The totem can be destroyed if hit by an attack of overwhelming strength. Lasts for 6 seconds equal to the cooldown.

Skill Setup:

Tier 1:

Nature Frenzy
  • Type: Projectile, Linear
  • Range: Short
  • Damage: Multi
  • Animation: Short
  • Upheaves a trio of thorn vines which shoot from the ground and launches enemies into the air.
  • Delay has been removed and the attack executes almost immediately
  • Useful for catching launched enemies but difficult to aim due to their low attack height.

Tier 2:

Wild Justice
  • Type: Linear, Pierce
  • Range: Short
  • Damage: Burst
  • Animation: Long
  • Ryan summons the power of a wild tiger and strikes across at his enemies, leaping into the air for a returning blow to his position.
  • Damage has improved after the patch.

Tier 3:

Crow Whip
  • Type: Splash
  • Range: Short
  • Damage: Multi
  • Animation: Long
  • Ryan summons the power of a crow to force his enemies back and unleashes a spinning scythe ahead at his enemies.
  • A projected crow now aids in forcing his enemies back instead of needing to go point blank.

Tier 4:

Spiraling Rage
  • Type: Linear
  • Range: Horizontal
  • Damage: Burst - Multi
  • Animation: Short
  • Ryan strikes the ground, sending a series of forward-inclinded giant thorn vines erupting across the battlefield.
  • The vines don't do very high damage on each hit but has enough distance covered to wreck enemies in a line. More useful in clearing monsters than for boss fights otherwise due to lacking power in focus.
  • The linear attack pattern works effectively against wide-bodied bosses.

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